Chapter 3, Topic 3.2 - Sprint,
of the Gameplay Ability System Tutorial
TL;DW - Just watch the summary, it covers everything. :)
SECTIONS
00:00 - Introduction
01:04 - Section 1: Procuring animation for sprint
02:30 - Section 2: Implementing ability - SPRINT
10:34 - Section 3: Ending the sprint ability
15:41 - Section 4: Debugging
21:04 - Summary
FURTHER READING
1.1.a. Github GASDocumentation repository
1.1.b. Asset Manager
1.1.c. Net Update Frequency
1.2.a. Attribute Set documentation
1.2.b. Macros in C++
1.2.c. Unreal Engine Reflection System
1.3.a. Gameplay Tags - UE Documentation
1.3.b. JSON
2.1.a. Component Design Pattern
Download project (upto topic 4.2):
https://github.com/nomad-2509/unreal-engine-GAS-basic
Full project:
https://nomadsan.gumroad.com/l/gas-ue
Slides:
https://docs.google.com/presentation/d/1_EEuvgFZGMMG7-ePA9KbQh1bw3ANUv2Uqi2GagVYbYY/
Music credits:
Music from Pixabay
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/tonebox/road-runner-77
License code: FZBXTHURAYILROSC
#unreal #engine #ue #gameplay #ability #system #gas #tutorial