In this first part of my 3D to 2D illustration series, I walk you through the process of blocking out and assembling a scene in Blender, along with a first lighting pass to set up the overall atmosphere. You’ll see how I approach scene setup and prepare the foundation before moving on to the next step: texturing in Substance Painter. Stay tuned for part two where we dive deeper into the texturing process!
🔧 Tools Used:
Blender, Photoshop, Substance Painter
🧰 Get the Free Project Files:
Download the files for this scene setup, including the Blender file: https://vertexhorizons.gumroad.com/l/Stylizedsword
🎨 About VertexHorizons:
I’m a 3D environment artist and content creator sharing my creative process, workflows, and free resources with the 3D art community. I aim to inspire and help others develop their skills in both 3D and 2D techniques—whether for concept art, personal projects, or game development.
📺 Want More Like This?
Check out the next part of this series, where I'll dive into texturing the scene in Substance Painter: https://youtu.be/e3WHFWCgxsk
Original Concept by Joe Swinbank:
https://twitter.com/tombstonejoe
✨ Tags & Keywords to Help You Discover This Video:
blender 3d scene setup, blender illustration workflow, 3d to 2d art, blender lighting pass, 3d scene blocking, illustration scene assembly, 3d to 2d illustration, blender tutorial for beginners, scene lighting in blender, vertex horizons, blender modeling process, 3d illustration tutorial
#blender3d #creativeblender #3dmodel #substancepainter #3dillustration
Music provided by TheRelaxedMovement.
Check it out here: / therelaxedmovement
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