4 - Animation Layer Interface and Linked Anim Layers - Bow And Arrow - UE5 Blueprints
4 - Animation Layer Interface and Linked Anim Layers - Bow And Arrow - UE5 Blueprints
We learn how to link other Animation Blueprints to our main Animation Blueprint with the use of the Animation Layer Interface.
We start by linking animations with a Linked Anim Graph node. Then we create an Animation Layer Interface and see how Linked Anim Layers work.
We learn how to use game logic to link an anim layer from a chosen Animation Blueprint for procedural behavior.
This is how it's done in Lyra!
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