Chapter 4, Topic 4.3.i - UI: HUD & Widgets - Part 1,
of the Gameplay Ability System Tutorial
This is the part 1 of setting up UI for your Gameplay Ability System project.
SECTIONS
00:00 - Introduction
01:45 - 1: Creating Widget for base attributes
12:33 - 2: Implementing base attributes widget
21:26 - 3: Using Event Listeners for attribute changes
FURTHER READING
1.1.a. Github GASDocumentation repository
1.1.b. Asset Manager
1.1.c. Net Update Frequency
1.2.a. Attribute Set documentation
1.2.b. Macros in C++
1.2.c. Unreal Engine Reflection System
1.3.a. Gameplay Tags - UE Documentation
1.3.b. JSON
2.1.a. Component Design Pattern
4.2.a. GAS Cue Events
Download project (upto topic 4.2):
https://github.com/nomad-2509/unreal-engine-GAS-basic
Full project:
https://nomadsan.gumroad.com/l/gas-ue
Slides:
https://docs.google.com/presentation/d/1_EEuvgFZGMMG7-ePA9KbQh1bw3ANUv2Uqi2GagVYbYY/
Music provided by Chillhop Music
https://chillhop.ffm.to/creatorcred
#unreal #engine #ue #gameplay #ability #system #gas #tutorial