✨ Want to Speed-Up, Learn, and Kick-Ass at Game Development? Go Here: https://fastforwardmygame.carrd.co/
☎️ Need Coaching or a Roadmap for your Game? Book a Consultation Call: https://calendly.com/edwardivandev
Timestamps:
0:00 Intro
0:27 Dev-Hell Reasons
1:00 Career Moves
2:20 Make a Game!
3:45 DodgeKing Deluxe
4:20 Why Dev-Hell happened
5:04 How 90days happened (DK is my game)
6:26 Make a choice
7:05 GDD vs Roadmap
8:00 Asset Pooling
8:38 Help Others
9:40 Build Power Habits
10:22 Respect Deadlines
11:41 Trinity Law
12:27 Make GAMES not Game
14:42 Playtest EARLY
15:03 Prototypes need to be UGLY
15:53 Boredom = Progress
16:45 No to Motivation
17:13 Say 'No'
18:29 Organize your Design
19:10 Delegate Work
19:33 Clearly Communicate Game
20:15 Stay Quiet
21:29 Grow your Skills
22:00 Best Asset = the Developer
22:52 FastForwardMyGame
24:31 Thank you, Fam!
Wishlist Prepare The Past:
https://store.steampowered.com/app/3545670/Prepare_The_Past/
Character Design & Interest Techniques:
https://www.youtube.com/watch?v=RLJgfyGzte8
Escape your Playground:
https://www.youtube.com/watch?v=XsWUdGiUoYU
Playground your Game:
https://www.youtube.com/watch?v=wnXTneZEbKE
Prototypes need to be UGLY:
https://www.youtube.com/watch?v=9YSqhfjqfgs
Make it Baby Easy:
https://www.youtube.com/watch?v=XLbrE7xG-c8
GOATED Game Mechanic:
https://www.youtube.com/watch?v=7n3veSqD8Kg
Focus & Remove this:
https://www.youtube.com/watch?v=3znRjel-2nE
Powerful Habits to make Games Quickly:
https://www.youtube.com/watch?v=Oj6IXbIkpu8
Design Worksheets:
GOATED Mechanics:
https://docs.google.com/spreadsheets/d/14StePSVrP7zTlU3nR5qcv8f_MS68TxO_pkaMt9E2djA/edit
Appeal Matrix:
https://docs.google.com/spreadsheets/d/1QfUiuFFW5bctSfDTIuQEp6wQ0GJ60dYB6KBlWtKIBRE/edit?gid=143529504#gid=143529504
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Hi! I'm Edward Labarca.
I'm here to make Stronger Developers by sharing Time Management Habits, Tools, and Design Tips to let Game Developers reach their maximum potential.
A bit about me: Creating video games has always been my dream, and now, I'm here to teach others how to turn their game development dreams into reality. Here’s a glimpse into my journey:
• Published Two Games: DodgeKing & DodgeKing Deluxe On Steam
• Worked at a Double-AA Studio: Gladius Studios
• Recreated Classic Games: LBP's Kirby, Mega Man, Pokémon
• Sponsored for GDC '23 & '25: Latam-2023/25 PRGDA Sponsorship
• Collaborated and Play-tested: Titles like LunarLux and The Bunny Graveyard
• Active in the Community: Puerto Rico Game Developer's Association (PRGDA)
• Professional Software Engineer - and I started coding just three years ago (2022)!
Today, I'm dedicated to accelerating your game development projects by focusing on essential design principles, providing educational and technical tools, and empowering you to elevate your games to new heights. We'll take the right steps together to make this journey efficiently enjoyable.
I know the Game Industry can seem saturated and challenging, but I've seen countless warriors overcome these obstacles. Whether you're learning technical skills, making lifestyle changes to accelerate your project, or just need guidance, I'm here to help you succeed.
Remember, everyone has the potential to create something special. You are capable of making someone's favorite game, experience, or lesson.
To all the knights out there, challenges exist to prove your strength.
Get Up or Get Good - Both outcomes are amazing. Don't give up!
Never give up and keep going! I believe in you.
Best Regards,
- Edward Labarca