Let's take a deeper look into what games in the Resident Evil series produced quality level design, and just what facets made them good. Also a breakdown of what makes good design using other great games series like that of Stray and Half-Life 2.
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00:00 | Intro
00:24 | What Makes Good Level Design?
05:36 | Bad Design
09:07 | The Best Qualities in RE Level Design
15:52 | Ending
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