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A Great Way To Setup POWERUPS In Your Unity Game

BMo 92,062 3 years ago
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Using Scriptable Objects as a driver for your Powerup system lets you create different types of powerups incredibly quick - but the BEST reason to do it is for separation of concerns amongst your components. Your Scriptable Object powerup can focus on the one thing it does best, applying a powerup to a target, while all the other things like a Powerup Collider can just focus on detecting collision. This is a clean code approach, and by using Delegate Objects you can save yourself from the horrible pain of spaghetti code as your code base gets larger. This Unity Tutorial is a MUST LEARN to powerup (hee hee) your skill ✨Want to support the channel? Buy me a coffee ☕: https://ko-fi.com/bmoli ➤SUBSCRIBE to become the very best game dev, like no one ever was 💘 ➤Scriptable Object talk by Richard Fine: https://www.youtube.com/watch?v=6vmRwLYWNRo&t=904s ➤LIKE the video if you enjoyed, it really helps the channel! ➤Join our DISCORD SERVER: https://discord.gg/g9j8yrHTED We have channels to help you with your problems! Thanks for watching! #bmo #unity #tutorial

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