MENU

Fun & Interesting

Adam "Nolly" Getgood: Mixing 'In Solitude'

Video Not Working? Fix It Now

Renowned producer and musician Adam "Nolly" Getgood, known for his work with Periphery and progressive metal, shares his meticulous approach to mixing 'In Solitude'. Combining contemporary production techniques with respect for the original performances, Getgood delivers a mix that balances clarity, impact, and a modern aesthetic. 🎵 Access the multitracks, stems, and audio exports for free: https://huddersfield.box.com/s/8gren2ma4kesvf5vwip2axzz1v8sawur This interview is part of Heaviness in Metal Music Production (HIMMP), a research project funded by the Arts and Humanities Research Council (AHRC), grant reference AH/T010991/1. Hosted at the University of Huddersfield, UK, the project was led by Dr Jan Herbst and Dr Mark Mynett. Learn more about HIMMP at www.himmp.net. 📢 Watch now to uncover Getgood’s innovative techniques and his nuanced approach to achieving sonic heaviness. 🔔 Subscribe for more interviews, insights, and research into metal music production. #MetalMusic #NollyGetgood #Mixing #HIMMP #ahrcresearch Chapters 00:00 - Introduction and Mixing Approach 03:00 - Kick Drum Processing 11:17 - Snare Drum Processing 21:46 - Tom Processing 31:52 - Overhead and Symbol Processing 36:51 - Bass Guitar Approach 46:21 - Guitar Processing 50:53 - Orchestral Elements Processing 55:56 - Additional Production Elements 58:56 - Vocal Processing 1:03:36 - Master Bus Processing Detailed Timestamps 00:08 - Conceptual approach to mix challenges with varied tempos and orchestral elements 00:54 - Initial workflow starting with drums and their technical challenges 01:44 - Bringing in other elements after drum processing 02:17 - Approach to layered arrangements - "mix the rock band first" philosophy 03:00 - Kick drum sample reinforcement approach 04:04 - Using natural snare mic processing vs. heavy sampling 04:54 - Kick drum source selection (beta 91 and subkick) 05:52 - Multiband processing for kick dynamics and bleed management 06:45 - Drum Leveler plugin for kick consistency 07:33 - Dynamic EQ on kick to maintain consistent timbre 08:10 - EQ and compression on kick sum 09:06 - Saturation and coloration techniques on kick 10:07 - Blending natural kick with samples 11:17 - Snare processing approach and dynamics management 12:03 - Using a soft limiter for blast beat consistency 12:45 - Multiband saturation technique for bleed reduction 13:26 - EQ approach on snare drum 14:38 - Snare bottom processing and sustain control 16:21 - Snare compression philosophy 19:17 - Compression attack/release strategy discussion 20:17 - Getting sustain from room sound vs. ring 21:46 - Tom processing without samples 23:23 - Bleed management techniques on toms 25:33 - Tom automation for consistency 27:00 - Using transient designer on tom sum 28:40 - Handling tom dynamics in different sections 30:05 - Tom reverb approach 31:52 - Overhead processing approach 32:36 - Ride cymbal EQ for controlling clanginess 33:28 - Overhead EQ techniques for balance 34:43 - Multiband saturation on symbol high end 35:20 - Using Soothe plugin for cymbal resonance control 36:12 - Sidechain ducking symbols from vocal frequencies 36:51 - Bass guitar approach with multiple sources 38:33 - Processing each bass source differently 39:37 - Bass EQ and saturation techniques 41:53 - Multiband dynamics on bass presence region 42:57 - Low-end compression and enhancement 45:29 - Kick drum sidechain ducking on bass low end 46:21 - Guitar processing approach 47:08 - Impulse response cabinet simulation 48:13 - EQ philosophy for guitars 48:52 - Low-end dynamic EQ for palm mutes 50:12 - Stereo width enhancement 50:53 - Orchestral elements processing 51:52 - Mid-side EQ technique for string width 54:04 - Piano transient management with Spiff plugin 55:56 - Additional production elements for transitions 56:14 - Using percussion loops and ambient elements in the ballad section 57:26 - Transition management between heavy and light sections 58:56 - Vocal processing philosophy 59:11 - Heavy compression approach for modern metal vocals 1:00:19 - Dynamic EQ for vocal consistency 1:01:37 - Vocal delay and ambience approach 1:02:51 - Creating vocal throws with 100% wet effects 1:03:36 - Drum parallel compression 1:04:32 - Master bus processing with SSL-style compression 1:06:01 - Parallel compression on the overall mix 1:07:01 - Gullfoss for frequency balance management 1:08:45 - Tape saturation and limiting approach

Comment