Renowned producer and musician Adam "Nolly" Getgood, known for his work with Periphery and progressive metal, shares his meticulous approach to mixing 'In Solitude'. Combining contemporary production techniques with respect for the original performances, Getgood delivers a mix that balances clarity, impact, and a modern aesthetic.
🎵 Access the multitracks, stems, and audio exports for free: https://huddersfield.box.com/s/8gren2ma4kesvf5vwip2axzz1v8sawur
This interview is part of Heaviness in Metal Music Production (HIMMP), a research project funded by the Arts and Humanities Research Council (AHRC), grant reference AH/T010991/1. Hosted at the University of Huddersfield, UK, the project was led by Dr Jan Herbst and Dr Mark Mynett.
Learn more about HIMMP at www.himmp.net.
📢 Watch now to uncover Getgood’s innovative techniques and his nuanced approach to achieving sonic heaviness.
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Chapters
00:00 - Introduction and Mixing Approach
03:00 - Kick Drum Processing
11:17 - Snare Drum Processing
21:46 - Tom Processing
31:52 - Overhead and Symbol Processing
36:51 - Bass Guitar Approach
46:21 - Guitar Processing
50:53 - Orchestral Elements Processing
55:56 - Additional Production Elements
58:56 - Vocal Processing
1:03:36 - Master Bus Processing
Detailed Timestamps
00:08 - Conceptual approach to mix challenges with varied tempos and orchestral elements
00:54 - Initial workflow starting with drums and their technical challenges
01:44 - Bringing in other elements after drum processing
02:17 - Approach to layered arrangements - "mix the rock band first" philosophy
03:00 - Kick drum sample reinforcement approach
04:04 - Using natural snare mic processing vs. heavy sampling
04:54 - Kick drum source selection (beta 91 and subkick)
05:52 - Multiband processing for kick dynamics and bleed management
06:45 - Drum Leveler plugin for kick consistency
07:33 - Dynamic EQ on kick to maintain consistent timbre
08:10 - EQ and compression on kick sum
09:06 - Saturation and coloration techniques on kick
10:07 - Blending natural kick with samples
11:17 - Snare processing approach and dynamics management
12:03 - Using a soft limiter for blast beat consistency
12:45 - Multiband saturation technique for bleed reduction
13:26 - EQ approach on snare drum
14:38 - Snare bottom processing and sustain control
16:21 - Snare compression philosophy
19:17 - Compression attack/release strategy discussion
20:17 - Getting sustain from room sound vs. ring
21:46 - Tom processing without samples
23:23 - Bleed management techniques on toms
25:33 - Tom automation for consistency
27:00 - Using transient designer on tom sum
28:40 - Handling tom dynamics in different sections
30:05 - Tom reverb approach
31:52 - Overhead processing approach
32:36 - Ride cymbal EQ for controlling clanginess
33:28 - Overhead EQ techniques for balance
34:43 - Multiband saturation on symbol high end
35:20 - Using Soothe plugin for cymbal resonance control
36:12 - Sidechain ducking symbols from vocal frequencies
36:51 - Bass guitar approach with multiple sources
38:33 - Processing each bass source differently
39:37 - Bass EQ and saturation techniques
41:53 - Multiband dynamics on bass presence region
42:57 - Low-end compression and enhancement
45:29 - Kick drum sidechain ducking on bass low end
46:21 - Guitar processing approach
47:08 - Impulse response cabinet simulation
48:13 - EQ philosophy for guitars
48:52 - Low-end dynamic EQ for palm mutes
50:12 - Stereo width enhancement
50:53 - Orchestral elements processing
51:52 - Mid-side EQ technique for string width
54:04 - Piano transient management with Spiff plugin
55:56 - Additional production elements for transitions
56:14 - Using percussion loops and ambient elements in the ballad section
57:26 - Transition management between heavy and light sections
58:56 - Vocal processing philosophy
59:11 - Heavy compression approach for modern metal vocals
1:00:19 - Dynamic EQ for vocal consistency
1:01:37 - Vocal delay and ambience approach
1:02:51 - Creating vocal throws with 100% wet effects
1:03:36 - Drum parallel compression
1:04:32 - Master bus processing with SSL-style compression
1:06:01 - Parallel compression on the overall mix
1:07:01 - Gullfoss for frequency balance management
1:08:45 - Tape saturation and limiting approach