What if 80s tech became sentient, travelled back in time, and destroyed your idyllic fantasy village? Might sound unlikely, but it’s exactly what has happened to Willard.
Now he’s got a mission, but there’s a whole horde of sentient 80s tech standing between him and the answers he needs.
It’s time to add some enemies and combat to my dream game. In this devlog, I take a look at the first three enemies I’ve decided to add. We’ll dive into how combat will work in the game, and the steps I’m taking to try to make enemy encounters interesting, while also adding to the lore of the game.
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🔗 PATREON LINK 🔗
If you’d like to buy me a coffee, a burger, or just check out what’s happening, you can visit my patreon page here: https://www.patreon.com/NightRunStudio
🛑 MUSIC 🛑
All of these songs are tracks I’ve been working on for the Willard Soundtrack. You can check out the Willard Soundtrack if you ‘d like to do a little more listening. Willard Soundtrack Listen: https://youtube.com/playlist?list=PLSR2vNOypvs5_5aeenpu3G5G0ZrplqKRv&si=ThMEjwQq-JDxPfV6