This is a demo of our upcoming tool working specifically around Mixamo class characters where we take a non-conventionally named (UE common standard) skeleton and bone orientation and reconfiguring them into a common standard of bones, controls and orientations to allow sharing rigs and animations easier.
The great part of this is that it's all done in UE5.4 and does not require external software to do round trips.
Let us know what you think or if you have any questions with trying to get this to work for yourselves with our snippets.
As always, thanks to the great team at Epic Games for building out these amazing tools!
and special thanks to blueprintUE for their awesome platform for hosting node networks for the community.
FAB URL
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https://www.fab.com/listings/340f8f3b-f67a-49a4-bcbd-f41b8487605c
Standalone Plugin for Adding Root Bone
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https://github.com/qoobit/qoo_ue_root_bone_adder
blueprintUE Links:
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Inject Root Bone: https://blueprintue.com/blueprint/gq6_807e/
Reorient Bone: https://blueprintue.com/blueprint/nl3g7ho5/
Create Skin Weight Modifier: https://blueprintue.com/blueprint/9rmk3s_0/
Create Skeleton Modifier: https://blueprintue.com/blueprint/_dsn8nas/
Qoobit Discord
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#lobby: https://discord.gg/uDtYHhC9zd
Host
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Twitter: https://x.com/wywarren
Twitch: https://www.twitch.tv/wywarren
Instagram: https://www.instagram.com/wywarren