In this tutorial, I will show you how to make FUI type of design, all animated from a single Noise layer. This is a bit complex set up, but I will walk you set by step through the whole workflow. You will learn how to use Duplicators inside other Duplicators, we will use Index Context, Connect Shape, Number Range to Color nodes, Expressions and even Logic and Comparison nodes. This whole tutorial is more like a mini project. Make sure to grab free file from Gumroad store here with all the examples included: https://kmotiontutorials.gumroad.com/l/igiaq More details on my blog: https://www.kamilk.co.uk/2025/01/advanced-connect-shape-workflow-with-data-points-in-cavalry Timestamps: 00:00 Final Animation 00:11 Setup Overview 02:12 Tutorial starts here 02:44 Creating shape for data points 04:17 First Duplicator - Base Data ring 05:23 Second Duplicator - Multiple Rings at Once 05:58 Using Index Context to fix problems 08:47 Number Range to Color 09:53 Fixing Number Range to Color mapping problem 11:06 Styling the design 11:20 Adding Text Lables set up 12:00 Connecting Labels with Connect Shape 14:00 Connect Shape with Point Index Mode Demo and Explanation 16:05 Point Index Mode connections shortfalls and further details 16:57 Get Sub-Mesh Transform for Placeholder Position values 18:48 Limiting number of Connections in Connect Shape 20:09 Adding extra control options to Master CTRL layer 20:33 Comparison Node 21:19 Styling Connect Shapes lines 22:13 Changing colour of data points to match the Connect Shape lines - Color Material Override 23:16 Problems with Data Selection and Connect Shape and how to fix it 24:48 Gradient on Connect Shape line 25:25 Setting up 2nd and 3rd Placeholder Positions 27:37 Adding extra controllers to Master CTRL array 28:36 2nd Connect Shape rig - Logic gate set up 31:34 3rd Connect Shape rig set up 32:47 Final checks and wrap up