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Aiming with Inverse Kinematics (IK) and Animation Rigging | Gun Series 12 | Unity Tutorial

LlamAcademy 33,020 2 years ago
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In this tutorial, learn how you can always have your character perfectly aim at their target without needing a million animations! We'll review the PlayerIK first introduced in Part 1 of the series and update the aiming to properly aim at the crosshair! 👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns 🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly 📚 Resources: ⚫ Mixamo (free animations): https://www.mixamo.com/#/ ⚫ Rifle Animation Pack Used: https://assetstore.unity.com/packages/3d/animations/rifle-basic-mocap-animation-pack-26676?aid=1101l9QvC ⚫ Full Series Playlist: https://www.youtube.com/watch?v=E-vIMamyORg&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to ⚫ Animation Rigging Documentation: https://docs.unity3d.com/Packages/[email protected]/manual/index.html ⚫ Multi-Aim Constraint: https://docs.unity3d.com/Packages/[email protected]/manual/constraints/MultiAimConstraint.html ⚫ Unity IK: https://docs.unity3d.com/Manual/InverseKinematics.html ⚫ Animator Scripting Reference: https://docs.unity3d.com/ScriptReference/Animator.html ⚫ Runtime Rig Forum Post: https://forum.unity.com/threads/generating-rig-at-runtime.935090/ 🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: 🌟 Patreon: https://www.patreon.com/llamacademy 🌟 YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video 📚 Take my Unity ShaderGraph Course: https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7 👕 Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/ 💸 Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4 💸 Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publisher-sale?aid=1101l9QvC (affiliate) 💸 Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters: 00:00 Topic Introduction 01:10 What is Inverse Kinematics? Using it in Unity for Gun Hand Placement 03:05 The Animation Rigging Package 03:35 Install and Set up Animation Rigging for Aiming a Third Person Character 08:08 Add Aiming Animation & Avatar Mask 10:00 Gun Placement 10:52 Final Animation Rigging Configuration 12:04 Inverse Kinematics Script - PlayerIK.cs 15:05 Place Inverse Kinematic Transforms 16:49 Finding the Inverse Kinematics Transform - PlayerGunSelector.cs 17:45 Move IK code to PlayerIK.cs. Play Animation based on Gun Type 18:53 Move Aim Transform Based on Camera - PlayerAction.cs 20:30 Demo with Animation Rigging and IK 20:57 Limit Camera Movement to Roughly Match Animation Rigging Constraints - ThirdPersonController.cs 22:26 Final Demo, Closing Thoughts, & How to Support LlamAcademy

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