-Alchemist's Revenge
Concept
Intamin Launch Coaster
STATS
-Heigh: 42m
-Lenght: 1235 m
-Top Speed: 110 Km/h
-Launch
1: 1 G [63 km/h]
2: 1 G [65 km/h]
3[boost]: 1 G [110 km/h]
-Inversions: 4
-Zero G roll
-Inverted Top Dive
-S-Loop
-4 Point Roll
-Airtime moments: 11
-Max Positive G's: 4,4
-Max Negative G's: -1,3
-Double Station: Dispatch every 40 secs [80 secs x side]. Quite important to timing the ''fake collision launch''.
-4 Trains / 12 riders x train
Some nerdy curiosities:
-The 4 point roll was inspired by this aerobatic manouver:
https://youtu.be/C1tyAxfCO8A
I've been looking for a way to apply this element to a coaster layout for months. Obviously it is impossible to do it realistically in a (0-90-180-270) degrees, at least at a considerable speed without damaging the riders.
In the end, the solution I found was to rotate the axis of that ''element'' entering and leaving the element in a turn. This allows me to take advantage of the banked of the first and fourth movement.
So the rotation for a perfect 4 point roll would be something like this (45-135-225-315).
In this case, it's (30-135-225-330). I think it's ok for a first try.
-The ''fake collision launch'' was inspired by a coaster I made a while ago ''Infinity'' which has something similar, but instead of launch, in the final brakes..:
https://youtu.be/3fJehG6-4j8
-The S-Loop is a mix of a classic vertical loop and s-turns like for ex. Cheetah Hunt. Possibly the hardest element to design since I using NL2.
Music by me
Enjoy fam...and
GOD SAVE ALAN SCHILKE
https://discord.gg/NzvtQCFWud
Contact: [email protected]
0:00 Intro
0:06 Offride
1:30 POV
3:03 General Shot