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Alex Trowers on Bullfrog and Electronic Arts

Debug 251 1 year ago
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Recorded at Debug U: Nottingham on February 2nd, 2024 Timestamps 0:00 Gaming origins 2:32 Joining Bullfrog 6:00 Enthusiasm matters 6:50 My favourite game 8:20 It didn't feel like crunch 11:00 Ports today vs in the 90s 12:44 The worst games I ever worked on 15:32 The stress of shipping late 17:20 Things changed when EA took over 21:30 The process of creating a Bullfrog game 25:25 Story is not always the most important 26:55 Thoughts on the 2012 Syndicate 28:48 How Hi-Octane was rushed to market 32:11 Will there be a Hi-Octane sequel? 33:36 The only game that I played after it shipped 34:42 The game which still holds up 36:00 Contraints make games better 37:00 Why everything is a game 38:40 SNES vs Mega Drive

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