Recorded at Debug U: Nottingham on February 2nd, 2024
Timestamps
0:00 Gaming origins
2:32 Joining Bullfrog
6:00 Enthusiasm matters
6:50 My favourite game
8:20 It didn't feel like crunch
11:00 Ports today vs in the 90s
12:44 The worst games I ever worked on
15:32 The stress of shipping late
17:20 Things changed when EA took over
21:30 The process of creating a Bullfrog game
25:25 Story is not always the most important
26:55 Thoughts on the 2012 Syndicate
28:48 How Hi-Octane was rushed to market
32:11 Will there be a Hi-Octane sequel?
33:36 The only game that I played after it shipped
34:42 The game which still holds up
36:00 Contraints make games better
37:00 Why everything is a game
38:40 SNES vs Mega Drive