There are tools your drum module gives you to fix mistriggering, and help you format your module to your playing style. I explain how using velocity-control, retrig-cancel, mask-time, Threshold, and more can make your electronic drumset better
How triggers and piezos work video:
https://www.youtube.com/watch?v=Tmt0yo4xzCc
Threshold: Threshold gives you the ability to decide how hard you have to hit the drum before it registers as a hit.
Scan time: According to roland it “Specifies the detection time for the trigger signal”
If you’ve ever noticed that when you hit a pad with the same force a couple of times, but they are all at different volumes, adjusting the scan time can fix that .
Retrig cancel: Retrig Cancel is yet another way to stop retriggering from happening. But with this setting the drum module analyzes the waveform of your drum hit reading, and detects any distortion after your hit. Because when you hit a drum and the mesh vibrates slightly afterward, you're drum might think you hit it again. Retrig cancel looks for the kind of waveform that vibration causes.
Crosstalk cancel: Cross talk is when you kit the snare, but somehow the ride cymbal sounds off. The main culprit is the fact that electronic drums usually are mounted to a drum rack. So when you hit any pad, the vibration can cause false triggers in nearly any pad. So this setting can solve that.
Rim Adjust: Pad that can detect rim shots, has two piezos inside it. One to detect drumhead hits. One to detect rim hits. If you increase the Rim Gain setting, the rim of the pad will be more sensitive to hits. This goes for cymbals too.
Velocity Control (AKA Trigger Curve): trigger curve is a way to customize your drum volume to your playing style. You can give your module a template on how loud to play each sound depending on how hard you hit the pad. If you are a light hitter, this is a must. You can tell the drum module to play the drum sound at a high volume even though you didn’t hit it that hard.
Mask time: Mask time helps you fight double triggering by telling the module to ignore a second drum hit until 2 MS after the first one. You can set it to any length of time. Real world application is if you really bury your kick drum beater, and it double triggers because you keep the beater agains the bass drum head, just increase the mask time to fix that.
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