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Ambient Step by Step Tutorial - Techniques and Processing: Creating Ambient Environment Soundscapes

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Untenable Prognostications – Techniques and Processing Tutorial for Creating Ambient Environment Soundscapes. 04:00 Skip Introduction #ambient #tutorial #musiccreation #environment #soundscapes Using the studio as an instrument can transform a dull or lifeless sound into a thundering bass describing a cavernous underground structure. Watch this step by step tutorial and learn how I’ve used processing and layering to create an atmospheric ambience from basic sounds. The video contains a 45 minute breakdown of a single 6 minute track with before and after comparisons and full demonstration of all plug-ins and settings used. This ambient music creation tutorial and breakdown is intended for viewers of all experiences with detailed explanations of intentions, changes and examples of what each plug-in contributes. [INTRODUCTION TEXT I’ve been inspired by listening to electronic music, from classics of the 70’s to modern composers and also film score soundtracks, especially from the golden age of storytelling through music. Electronic and Acoustic, two different approaches to conjuring worlds and stories through sound design and melody. Ambient music adds to this with naturally occurring tonality and rhythms captured in ambient environment soundscapes. All my albums, in one form or another, describe environments. While working on music I imagine slowly moving through these landscapes. On A River Buried in Sand I have found inspiration in the worlds that video games create and equally in ancient odysseys and descriptions of travel into the underworld. Untenable Prognostications opens the album and mixes field recordings and electronic soundscapes, weaving them in and out of each-other. There is a progression and an underlying sense of dread as the album as a whole slowly moves into chaotic soundscapes towards the middle, while calming down towards the end. This is how the album opens: A rich filed recording of a spring day with an underlying tonal soundscape. Although the mood is calm, something is heard below the surface. A bird flies over, with a singular call to signal the coming of a predatory bird. Th4e entire soundscape shifts to a massive sound. We’ve begun our journey, away from nature, underground. How I use and process source defines my albums. Source can come from anywhere, synthesizers, my own voice or recording soundscapes. They all exist as ingredients of a soundscape, before being manipulated in the studio. Editing is a process of cutting, pasting and mixing recording while the effects transform the sounds in interesting and sometimes unexpected ways. It turns dull and ordinary sounds, into towering features of the imaginary landscape. I’ll go through each layer in sequence, play it with and without effects and then break down how the layer was recorded, how it progresses and what the effects contribute to the final sound. Finally I will talk about mastering. [LISTEN TO A RIVER BURIED IN SAND – AMBIENCES FOR IMAGINARY GAMES] Bandcamp - https://matthewflorianz.bandcamp.com/album/a-river-buried-in-sand-ambiences-for-imaginary-games You Tube - https://youtu.be/jQni1Hv2zvk?si=nvmhPdwkbvLIiN9U Tidal - https://listen.tidal.com/album/319261903 Apple Music - https://music.apple.com/gb/album/a-river-buried-in-sand-ambiences-for-imaginary-games/1709798629 [CHAPTERS] 00:00 introduction 04:00 before and after effect comparison 04:40 layer one - nightsky bass drones 08:42 group layer - sidechained bass 10:24 layer two - stepped tone three 14:29 layer three - filtered tone three 19:29 layer four - distorted spacewing 21:41 layer five - field recording birds 23:39 layer six - field recording birds transposed 26:10 layer seven - distorted nightsky pattern 29:53 layer eight - pitched nightsky 33:55 layer nine - nightsky 4 octaves down pad 40:46 layer ten - metal leaves foley pattern 43:31 layer eleven - sound design layer 45:06 final mix 47:20 mastering chain 49:15 outro [OTHER TUTORIALS] Diablo IV - Lightning Re-design - How to create modern magic gameaudio sounddesign (part 1) - https://youtu.be/3uhZzMG6cOw Arcane Sound Redesign - https://youtu.be/1uFMVg7TrGU [LIST OF PLUGINS] Reaper DAW www.reaper.fm FREE Atlantis Reverb Geraint Luff / Geraint's JSFX) M Tremolo Melda Production Fresh Air Slate Digital OTT Xfer Records L4Reverb Uhhyou ValhallaFreqEcho Valhalla DSP. LLC PAID Listen for the A/B difference - non of these are entirely essential and the effect can be re-created (usually more time consuming) with alternative plugins. ARTURIA Rev PLATE-140 EVENTIDE Blackhole FABFILTER Pro-Q 3, Pro-MB, Pro-L 2, Pro-C 2 IZOTOPE - RX 7 De-click Gutar Rig 5 Native instruments GmbH SOUNDTOYS - Crystallizer, Devil-Loc Deluxe , Echo Boy, Echo Boy Jr, FilterFreak 1, FilterFreak 2, Little AlterBoy, Pan Man, Phase Mistress, Tremolator Valhalla DSP. LLC - Valhalla Shimmer WAVES - CLA-3A, PuigTec EQP1A, PuigTec MEQ5, RBass Stereo WAVEFACTORY - Trackspacer 2.5

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