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In case you prefer to read: https://trungduyng.substack.com/p/anime-grass-tutorial-blender
Demo file (Free): https://trungduyng.gumroad.com/l/animegrassblender
In today’s video, I’m going to guide you through the process of creating anime-style grass in Blender using a tailored workflow specifically designed to mimic the detailed look of nature typically found in grassland with minimal effort.
***Note: In newer Blender versions, the blend mode was replaced with Render Method. To turn off shadow per object, In properties bar, go to Object/Visibility/Ray Visibility/uncheck "Shadow" .To turn off shadow per material, inside shader editor, you can use a "mix color" with a "light path" node (choose "Is Shadow Ray"). See here: https://developer.blender.org/docs/release_notes/4.2/eevee_migration/#materials
***Important Note: For all functions to work correctly, please use Blender 4.1. If you use 4.2 or later versions, just skip the synchronization part at 10:38.
***Also if you download the Demo file, you should open it in 4.1. If you open the project in other version there might be bugs.
00:00 Intro
1:01 Context
1:20 The Plan
2:41 Preparation
3:18 Step by Step - 1/5
4:40 Step by Step - 2/5
8:00 Step by Step - 3/5
10:38 Synchronization - Blender 4.1/below - skip this in later versions
11:15 Step by Step - 4/5
13:33 Step by Step - 5/5
15:28 Optimize Workflow
16:10 Retrospective
17:53 Find Me