Asking the 2XKO Developers YOUR Questions, What Could Possibly Go Wrong? 🙂
Big thanks to Shaun and Tom for taking the time to chat about the game! They certainly gave some unexpected answers!
streamed Mar. 27, 2025
0:00 Intro
1:03 Ranked lobbies?
3:09 Why lobbies?
5:14 Juggernaut players using snapback on each other?
5:35 Lobby Saltybet?
6:48 What is the thought process behind the solo fuses?
8:39 Sidekick fuse?
8:56 Character balance?
9:20 The impact of solo fuses for new players
10:36 Duoing with Juggernaut fuse?
11:08 Additional Sidekick question
11:24 Can you duo queue locally?
11:45 Ranked duos?
12:29 Will there be a larger playtest?
12:57 Voice comms?
14:19 Juggernaut partner ranked boosting?
15:00 Pushblocking in Juggernaut fuse?
15:35 Is Yasuo Level 1 into Level 2 still there?
16:21 Removing down down inputs?
17:31 Is rank character specific?
17:46 Unlocking characters?
18:16 Launch character roster?
22:37 Cadence of updates post-launch?
22:59 Easy unlocks for tournament organizers?
23:41 Non-Windows PC versions?
24:11 Other game modes?
24:49 Still 2025?
24:58 Training mode features?
25:35 Replays?
27:00 Character guides or combo trials?
28:00 Leaderboards?
28:08 Unique character interactions?
28:25 Solo, duo or mixed for competitive play?
30:44 Random matchmaking for duo partners?
32:12 Ahri changes?
32:47 Why haven't you added X champion?
32:54 Soundtrack?
33:16 Original characters?
33:39 Can you choose your ranked lobby?
33:54 Wrap-up
36:52 Addendum about the roster and what your expectations should be
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Editing/Thumbnail by Magic Moste:
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