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Assembling #atari8bit DIG DUG Source code

tschak909 2,682 2 months ago
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In 2013, Curt Vendel released the source code to a DIG DUG prototype for the #Atari8bit sytems. I show how to build the code and produce a runnable ROM. This video is dedicated to Curt Vendel. #retrocomputing #retrogaming #prototype #gamedev #archaeology Links: * DIG DUG Listing: https://apps.irata.online/Atari_8-bit/SourceCode/DIG%20DUG/DIG%20DUG%20Listing.txt * Source Code-a-palooza where you can find DIGROM: https://forums.atariage.com/topic/210244-source-code-palooza/ * DOS_L listing: https://github.com/tschak909/dos_l Chapter Index: 00:00 This video is Dedicated to Curt Vendel 00:20 Title 01:40 What will we be building? 02:50 Setting up our Environment 05:30 What's on each disk? 09:18 Changing code 13:00 Assembling our code 16:30 Where did this source come from? 18:30 The contents of DIGROM 20:00 CAMAC's parameters are the same as AMAC 21:15 DOS_L, which we'll need to implement 22:15 The Intel HEX file for PROMs 23:00 An aside about CAMAC, Atari's cross-assembler port of AMAC. 28:45 The listed output 30:00 Waiting for Assemble to complete 33:10 Assembly complete, that was a tight squeeze! 34:30 Yes, you can load DIGDUG.OBJ, but... :) 37:15 Copying our artifact to our burning machine (using a FujiNet). 40:00 Implementing DOS_L to load our DIGDUG.OBJ into memory. 48:00 Using DOS_L to load DIGDUG.OBJ into memory so we can grab it. 48:48 Looking at the contents of DIGDUG.MI 50:10 Making a ROM from the memory image. 52:15 Converting to INTEL HEX format for PROMs 54:00 Future video: The Data General MV/8000 emulation works

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