Automating Foundry : Monks Active Tiles Actions for Traps, Teleports, Automating Combat, and Sounds
We're highlighting four useful MATT actions this time: Check Entity Count for smarter traps, Teleport Action for scene-to-scene teleporting, Add to Combat Action for automating combat encounters, and Random Number Action for automating random outcomes.
Which actions would you like to hear about next? What about Monk's Active Tiles is confusing you? Let us know in the comments!
To get the maps, tiles and sounds that you saw in this video, go to https://www.patreon.com/baileywiki
Modules Used or Referenced
FXMaster by Ghost https://foundryvtt.com/packages/fxmaster/
Mass Edit by Aedif https://foundryvtt.com/packages/multi-token-edit
Token Magic FX by SecretFire https://foundryvtt.com/packages/tokenmagic
Monk's Active Tile Triggers by Ironmonk https://foundryvtt.com/packages/monks-active-tiles
Tagger by Wasp https://foundryvtt.com/packages/tagger
Featured Links:
Artwork by Baileywiki using assets from...
Baileywiki https://www.patreon.com/baileywiki
(Audio by) Michael Ghelfi Studios https://michaelghelfistudios.com/
00:00 Intro
02:29 Check Entity Count - Fireball Trap
06:38 Teleport Action - Two-way Teleport
09:46 Add to Combat Action - Automating Combat
13:43 Random Number Action - Randomized Sounds
17:46 Closing