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Automating Foundry : Monks Active Tiles Actions for Traps, Teleports, Automating Combat, and Sounds

Baileywiki 6,627 1 year ago
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We're highlighting four useful MATT actions this time: Check Entity Count for smarter traps, Teleport Action for scene-to-scene teleporting, Add to Combat Action for automating combat encounters, and Random Number Action for automating random outcomes. Which actions would you like to hear about next? What about Monk's Active Tiles is confusing you? Let us know in the comments! To get the maps, tiles and sounds that you saw in this video, go to https://www.patreon.com/baileywiki Modules Used or Referenced FXMaster by Ghost https://foundryvtt.com/packages/fxmaster/ Mass Edit by Aedif https://foundryvtt.com/packages/multi-token-edit Token Magic FX by SecretFire https://foundryvtt.com/packages/tokenmagic Monk's Active Tile Triggers by Ironmonk https://foundryvtt.com/packages/monks-active-tiles Tagger by Wasp https://foundryvtt.com/packages/tagger Featured Links: Artwork by Baileywiki using assets from... Baileywiki https://www.patreon.com/baileywiki (Audio by) Michael Ghelfi Studios https://michaelghelfistudios.com/ 00:00 Intro 02:29 Check Entity Count - Fireball Trap 06:38 Teleport Action - Two-way Teleport 09:46 Add to Combat Action - Automating Combat 13:43 Random Number Action - Randomized Sounds 17:46 Closing

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