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Baldur's Gate 3: Lockadin solo Ketheric Thorm & Myrkul in one Turn | Honour Mode

sin tee 13,281 1 month ago
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✡ Last showcase for now, i'm pausing the run, as I intend to transform this build into a Hexblade in Patch 8. ❗ This fight is recorded on Patch 7 - If you're playing on Patch 8 or later, better run the new Hexblade subclass instead. ⚙️ Modlist (QoL & Cosmetic only) : https://anotepad.com/note/read/gr7i6cxm ──────────────────────── ★ 5 Vengeance Paladin / 5 Fiend Warlock • 8 / 16 / 14 / 8 / 10 / 17 • Feat: Great Weapon Master , ASI (Cha +2) • Stat boost: Hag Hair (Cha +1) ──────────────────────── • Dark Lady's Grace buff is obtained by successfully interacting with the middle statue within Sharran Sanctuary, in Reithwin Town. This +5 Charisma is very good for a Lockadin , considering you have 3 damage sources that scale with it: Diadem of Arcane Synergy, Pact of Blade (Warlock), and Inquisitor's Might (Vengeance Paladin). • Boots of Striding makes wearer immune to Prone, while Concentrating on a spell, rendering Ketheric Thorm's Shield Bash useless. • Charge-Bound Warhammer is the best weapon for this encounter because Myrkul can be made vulnerable to all its damage types. By applying Wet with a Water Bottle and Brittle from a Water Elemental makes Myrkul vulnerable to Bludgeoning, Lightning, and Thunder damage. • You can use the Drakethroat Glaive weapon buff to imbue your main weapon with +1d4 Thunder damage, allowing it to also benefit from the Brittle effect. • Water Elemental uses Strength Modifier for Attack rolls & Spell save DC , so you can give it Strength Elixir (preferably Cloud Giant) to boost Winter Breath spell DC: 8 + 4 (Proficiency) + 8 (Cloud Giant) = 20 DC = around 65% success chance against Myrkul CON. 00:00 - Preparing 01:32 - Combat 05:12 - Character Details

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