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Battlers VS Noobs [ Dummies VS Noobs X The Battle Bricks ]

Frigus 63,877 2 months ago
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0:00 Stage 1 2:15 Stage 2 4:39 Final Stage (Mini Boss) Music by Scott Buckley https://www.youtube.com/watch?v=7uIYYEM45b4 https://www.youtube.com/watch?v=qYTJ8hDj_Hc A combination of Dummies VS Noobs and the battle bricks. Infantry ($200) On 1 star/Infant Mode, some infrantrys can throw grenades, most only throw 1 grenade. They also retreat slowly ,if they werent behind a wall, till they are hit to which they will come to a stop, if a ranged unit is outside of their range they will approach them to shoot. On 2 star/Conscript Mode, Most Infantrys can throw grenades, and can throw them more frequently, while having more grenades to throw as well. On 3 star/Dynamic Mode, All troops have grenades, have no limit on amount of grenades they can throw, and throw grenades accurately and more frequently. They also retreat regardless when behind cover, and wont stop immiedantly when hit once, they can also jump. Enforcer ($250) Has a shield with its own durability, blocks all damage in front besides attacks from behind, armor peircing bullets, explosions, and is weak to lasers. When shield is broken Enforcer attacks faster. All attacks stun battlers resetting their attack cooldown. On 1 star mode, enforcers stun is short. on 2 star mode they walk faster and their stun is longer. On 3 star mode they walk faster, attack faster when shield is broken, will attempt to face enemies attacking them to stop them from hitting from their back, and their stun effects 2 battlers at once. Shielder ($400) Has a shield with its own durability but isnt as strong as enforcers and has a gap in it meaning it can sometimes be hit by projectiles. Shotgun bullets peirce through 3 battlers dealing less damage the more battlers it penertrates. On 1 star, bullets peirce through 3 people. On 2 star, Bullets deal more penertration damage. On 3 star Shielders whole in his shield is blocked with weak glass, bullets penertrate 4 battlers, and do more damage. Sabotuer ($300) Its hp is hidden shown as white, and his range is hidden as well. is not shown anywhere during intermission stages besides the enemy list (i havent added the enemy list yet). Will appear randomly around the map shooting your battlers, sometimes dodging shots in the process. Will sometimes harass your battlers that are sitting in base not being used. Will randomly drop landmines on the track for your battlers to step on. Has very low HP. On 1 star he spawns landmines infrequently, and attempts sometimes to dodge slow projectiles and attacks, and is visible to the player on screen (hes meant to be visible but i forgot to make him visible). On 2 star, will dodge most slow projectiles, appears more often, and is harder to see by the player, and drops landmines more frequently. On 3 star, he is completely invisible to Battlers and the player, can fake his death, can sabotarge equipment, and dodges any slow attacks and can sometimes dodge bullets. Gunner ($600) Hes a regular enemy too but hes used as the mini boss for stage 3 before the real boss. Will rev his gun when someone steps in his range, after which even if they leave his range or die and no one else is in it, gunner will continue to fire till his gun overheats (Indicated by the orange bar below his HP). After which he is forced to let it cooldown. On 1 star, he cant move, and takes a while to cooldown after firing. On 2 star, his spread is reduced, and recharges ammo faster. On 3 star his spread is reduced more, doesnt take as long to cooldown, and he can retreat or move forward very slowly.

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