The TurboGrafx-16 or PC Engine was a limited console in many ways, but developers pulled off some really neat tricks on it to really push it to its limit and compete with Sega and Nintendo. This video explores some techniques that were used to do so!
0:00 Intro
0:20 History
2:24 Comparisons with Sega and Nintendo
3:47 Faking background layers and parallax
7:05 Swapping memory locations on the background
11:08 Conclusion and Outro
Purchase my book "Secrets of Video Game Consoles" directly from the publisher here: https://www.pen-and-sword.co.uk/Secrets-of-Video-Game-Consoles-Hardback/p/21804
Also available as an ebook!
Some other links:
https://www.barnesandnoble.com/w/secrets-of-video-game-consoles-michael-hart/1141719061
https://www.booksamillion.com/p/Secrets-Video-Game-Consoles/Michael-Hart/9781399070898?id=8581812121026
https://www.angusrobertson.com.au/books/secrets-of-video-game-consoles-michael-hart/p/9781399070898
https://www.booktopia.com.au/secrets-of-video-game-consoles-michael-hart/ebook/9781399070904.html
https://www.chapters.indigo.ca/en-ca/books/secrets-of-video-game-consoles/9781399070898-item.html
https://www.amazon.com/Secrets-Video-Game-Consoles-Michael-ebook/dp/B0B72B6JYR
Or check out your favourite book store, hopefully they have it in stock!