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Beating the limitations of the TurboGrafx-16/PC Engine | White_Pointer Gaming

White_Pointer Gaming 18,255 11 months ago
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The TurboGrafx-16 or PC Engine was a limited console in many ways, but developers pulled off some really neat tricks on it to really push it to its limit and compete with Sega and Nintendo. This video explores some techniques that were used to do so! 0:00 Intro 0:20 History 2:24 Comparisons with Sega and Nintendo 3:47 Faking background layers and parallax 7:05 Swapping memory locations on the background 11:08 Conclusion and Outro Purchase my book "Secrets of Video Game Consoles" directly from the publisher here: https://www.pen-and-sword.co.uk/Secrets-of-Video-Game-Consoles-Hardback/p/21804 Also available as an ebook! Some other links: https://www.barnesandnoble.com/w/secrets-of-video-game-consoles-michael-hart/1141719061 https://www.booksamillion.com/p/Secrets-Video-Game-Consoles/Michael-Hart/9781399070898?id=8581812121026 https://www.angusrobertson.com.au/books/secrets-of-video-game-consoles-michael-hart/p/9781399070898 https://www.booktopia.com.au/secrets-of-video-game-consoles-michael-hart/ebook/9781399070904.html https://www.chapters.indigo.ca/en-ca/books/secrets-of-video-game-consoles/9781399070898-item.html https://www.amazon.com/Secrets-Video-Game-Consoles-Michael-ebook/dp/B0B72B6JYR Or check out your favourite book store, hopefully they have it in stock!

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