CLOSE CAPTION INCLUDED
Episode Notes:
H'YUP! FINALLY, I KNOW!
After getting a new computer, with a DECENT amount of storage space, and an external hard drive, I was able to start work on this series, and my god, was it sooooooo much easier. A big thanks to all of my patreon subs, who have helped in making this possible. As a token of my gratitude, they are granted early access to my videos, and have the ability to vote on what game I cover next. To those who are interested, and would like to donate, feel free to visit:
https://www.patreon.com/user?u=4106047
Your donations go a long way, even if it's just a dollar. If enough people give, I might be able to do this full time and get some serious production value in these movies.
Now, about the episode. This is part one in what will be a VERY long series. How long, I don't know yet, but I want this to be a comprehensive lore examination of the franchise to date.
I hope ya'll enjoy it... Also, don't worry. No more "quote-unquote." I promise.
A Declaration:
Welcome to the Gameological Dig, a channel devoted to playing games with obtuse and interesting stories. The aim of this channel is to treat these game worlds like an archeological site, meant to be unearthed and studied, so that we may better understand their plots, characters and themes.
Game Notes:
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013; an OS X port by Aspyr was later released on August 29, 2013 and a Linux port was released on March 17, 2015. Infinite is the third installment in the BioShock series, and though it is not immediately part of the storyline of previous BioShockgames, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement.
The game is set in the year 1912 and follows its protagonist, former Pinkerton agent Booker DeWitt, who is sent to the floating air city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and eliteFounders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city. During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate "Tears" in the space-time continuum that ravage Columbia, and soon discovers her to be central to the city's dark secrets.