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Blender 3D | (Advanced) Particle workflow

Iago Mota 301,661 4 years ago
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UPDATE: To make the textures follow the particles, when they're emitted all at once, you can literally just use a texture coordinate node in the shading (enable "From Instancer") and use the Generated coordinates for a proper 3D texture. No need to go through this confusing process of creating gradients! If the particles are being emitted in a stream, and you want 3D texture coordinates there, then it might still be useful to use the particle "Index" for the Z-axis, but outside of that, the "Texture Coordinates" node has everything you need! Project files are available for free here: https://www.patreon.com/posts/52586182 Hello, everyone! In this video, I'll be quickly going through my general workflow when creating complex particle setups in Blender. It's a much more advanced video than I usually make; and will skip over a lot of information. However, a few interesting tips and techniques will be explained in a bit more detail: attaching 3d texture coordinates to moving particles, emitting particles from other particles, and turning particles into force fields (this last one, however, doesn't appear in the final simulation). Awesome sources of inspiration for effects: MatthiasM (primarily, advanced particle effects): https://www.youtube.com/user/MatthiasmVideos Roman De Giuli (in-camera paint and water effects): https://www.youtube.com/channel/UCjcjr8OhwzA1cvG_1BYnUlw Simon Holdmedal (advanced 3D motion graphics): https://www.youtube.com/c/simonholmedal/videos Music used: DELOS - Trace Decay BETTOGH - Another World Aries Beats - Stranger Things --- 00:00 Introduction 00:24 (faking) Particle texture coordinates (UPDATE in description!) 03:30 Particles from particles 04:50 Turning particles into force fields 05:40 Reference analysis 07:06 (hyper-summarized) Creating a dumb emitter :p 04:42 First particle system 09:34 Prepping the texture coordinates (1st sim) 10:37 Adding some turbulence 11:09 Particle trails! (primary + secondary systems) 16:14 Prepping texture coordinates (3rd sim) 18:03 Previewing the progress 18:36 (hyper-summarized) Liquid simulation 20:19 Fluid-Flow force fields! 22:01 (hyper-summarized) Shading 28:51 Rendering talk 29:57 Conclusion 30:21 Thank you! (+ Ending) --- My current PC specs (I recommend better than these): 16 Gb of RAM Processor: Intel® Core™ i7-3770 @ 3.40 GHz Graphics card: Nvidia GeForce GTX 650 Ti Keep in mind that parts of this video are sped up, so this is not a good reference for the performance of my computer.

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