*BONUS CONTENT - Get FREE file downloads and Bonus chapters here*
https://academy.cgdive.com/courses/rigify-basics
*VIDEO DESCRIPTION*
This is Chapter 4 in the new and updated *Rigify Fundamentals* series for Blender 4.0 and beyond.
In this part we will learn the the full Rigify Human meta-rig with face and fingers. Rigging a complex human is one of the most common rigging tasks
*RELATED LINKS*
Video about "Bone heat weighting failed":
https://www.youtube.com/watch?v=FuiY0wtxdHQ
*VIDEO CHAPTERS*
0:00 Chapter Intro
1:05 3D Model Check
2:41 Human Meta-Rig
3:12 Align the Legs, Arms, Spine, and Head
4:23 Pro Tip: Align metarig in Pose Mode
7:38 Align the Palm & Fingers
11:49 Pro Tip: Straighten the Fingers
12:33 Align the Face Bones
15:08 Important Tip: Connected bones
15:49 Align the Face (continued)
21:40 Fixing the Heel bone
22:02 Upgrade Face Rig
22:22 Understanding Rig Types
25:23 Align the Eye bone
26:32 Generate Rig & Troubleshooting
27:58 Automatic Weights
28:46 Bone Heat Error
29:19 Weight Painting 101
35:25 Weight Paint Troubleshooting
36:47 Weight Painting the Face
41:41 Weighting the Eyes, Teeth & Tongue
46:16 Face Testing & Troubleshooting
49:22 Rig Overview
49:47 Finger Controls
50:46 Face Controls
54:10 Face Rig: Settings tweaks
57:48 BONUS: Adding a Jacket
58:42 Great job!
(Ignore the weird word below, it doesn't mean anything:) )
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