In this episode, we will begin modelling the Master Chief's helmet in Blender. Starting with the visor to layout a solid foundation for the rest of the helmet.
We won't be using subdivision hard surface modelling in this tutorial, though I will show you some tricks with the shrinkwrap modifier to achieve hard surface results with bevels.
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Follow me on Twitter:
https://twitter.com/masterj2001
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Download assets used in this tutorial here: https://mega.nz/folder/6od1HazC#bIlDTJlR44GHqLrmWNydZA
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Download PureRef here: https://www.pureref.com/download.php
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Download the most recent version of Blender here: https://www.blender.org/download/
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DanielM47: https://www.youtube.com/channel/UCBrRyKwnrr9jL6jTqfse66A
UNSCaustralia:
https://www.youtube.com/channel/UCdKZN2dtlUv98A600MmYWoQ
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