*Take your Blender Rigging to the next level with my advanced Courses* https://academy.cgdive.com/courses *LINKS FROM THE VIDEO* Full "Blender to Game Engines" playlist: https://www.youtube.com/playlist?list=PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3 Intro to Blender Armatures video: https://www.youtube.com/watch?v=ERAScO1s8Zk *VIDEO DESCRIPTION* In this video, I try to explain the "fundamental principle" that will make your rigs ready for export to a game engine. What we do here will apply to almost any engine. In later chapters, I'll also make videos that are focused on a specific engine (Unreal/Unity/Godot). For each game, we cover we'll do slight modifications to this technique to get the best results out of it. But understanding this general workflow will make our work much easier so please don't skip this chapter! The "basic principle" consists of splitting your character rig into a "game rig" and "control rig". The "control rig" allows you to easily animate your character in Blender. The "game rig" on the other hand is kept very simple, just the way game engines like it. We then establish a connection between the two rigs using constraints but avoiding any parent-child relationship between the two armature layers. This video demonstrates this technique when building a rig from scratch *CHAPTERS* 0:00 Blender & Game Engines (Course info) 0:34 What is a game rig 3:04 Two approaches for creating game rigs 5:00 The Basic Principle (!!!) 6:17 Creating the Game Rig 10:08 Creating the Control Rig 10:26 Creating a connection between Game Rig and Control Rig 13:06 Tweaking the Control Rig 15:23 Making changes to the Game Rig 19:56 Making the Control Rig non-deforming 20:57 The Basic Principle (Again!!!) 21:48 One Rig or Two rigs? 23:32 Quick note about the Control Rig 24:09 Next steps and future videos 24:50 Patreon. Like & Subscribe her32756743edjhfkjhdfslkj