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[Blender] THE FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine

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*Take your Blender Rigging to the next level with my advanced Courses* https://academy.cgdive.com/courses *LINKS FROM THE VIDEO* ● Free scene files ⇒ https://gum.co/cgdive_free ● "The Art of Effective Rigging" - rigging course by Pierrick (enter "cgdive" at check-out to get 10% off) ⇒ https://gumroad.com/a/183891059/AeQfrF *VIDEO DESCRIPTION* If you struggle to export rigged and animated characters from Blender to any game engine (Unreal, Unity, Godot, etc.) chances are that you're missing some fundamental knowledge. This is the video I wish I had when I tried to figure out how to import animated skeletal meshes from b3d into a game engine. To get reliable results you need to understand the basic difference between a 3d creation suite like blender and a 3d game engine like UE4, Cry Engine, source. Once you figure out what is being exported and how the process is fairly simple. This is just the first in a series of videos but I consider it the most important one. In future videos, I'll try to cover specific export settings, tools that make your life easier, etc. But all of that won't be as useful if you don't understand the fundamentals. *NOTE*: The video mentions the addon Arigify. That was the best addon that available at the time. However, since creating the video, we at CGDive created our own addon based on the exact workflows from this series. It allows great flexibility and works on different rigs (rather then just Rigify). Check it out here: https://www.youtube.com/watch?v=iZBx1I7vmQ0 *CHAPTERS* 0:00 Intro & recommended videos 2:03 The Fundamental Problem 4:01 Basic Problem #1 Fancy Controls 7:33 Basic Problem #2 Shape Keys 8:50 Basic Problem #3 Rigged meshes need Vertex Weights 12:59 Basic Problem #4 Modifiers 15:30 Basic Problem #5 Bendy Bones 18:42 Basic Problems - A Summary 19:46 Advanced Problem #1 Bone Hierarchy 23:26 Solution #1 "TGT-bones" (for new rigs) 27:30 Solution #2 "TGT-bones" (for existing rigs) 39:32 Advanced Problem #2 Squash and Stretch 39:46 Solution #1 - Avoid squash and stretch 41:01 Understanding the squash and stretch issue 43:36 Solution #2 Disconnect all stretchy bones 45:39 The "All-around" Solution 46:03 Arigify (addon) 51:36 FBX export - generalized settings 53:04 Export results (UE4 / Unreal Engine) 57:34 Results recap (Unreal) 59:11 Export results (Unity) 1:00:50 What's next (also please Like and Share :) ) her32756743edjhfkjhdfslkj

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