Lighting is much more important that people usually think, and Blender has some secret gems to make you achieve exactly the renders you want.
Find me here! ;)
- Artstation: https://www.artstation.com/homspau
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- Twitter: https://twitter.com/homspau
UPDATES FROM THE FUTURE
- It turns out you don't need the whole constrained empty thing! As pointed out by Cole Smith, you can simply select the light itself as the object you're getting the coordinates from.
- "Clearly" is mispelled as "Clarely" in the stylisation graph. Excuse my non native english! ;)
Chapter marks:
0:00 Introduction
0:43 We need more settings
1:16 How to Light Nodes
3:37 Closing thoughts