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Books and web resources for starting OpenGL, Math, and a graphics engineer career [Mike's Advice]

Mike Shah 8,139 9 months ago
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►Full Series Playlist: https://www.youtube.com/playlist?list=PLvv0ScY6vfd-kxPfRttOVYkyM2xal-x0U ►Find full courses on: https://courses.mshah.io/ ►Join as Member to Support the channel: https://www.youtube.com/channel/UCA64pZbN5Mz5NxC3SO4qpDg/join ►Lesson Description: In this video I provide a few resources that I've used along my journey to learn computer graphics. We'll start with free web resources first, and then we'll look at some of my favorite books and why I like them. I still think in 2024 OpenGL is a fine place to start with learning graphics, and then you can later move onto other graphics APIs as needed. Here are the links to the free resources: https://raytracing.github.io/ https://learnopengl.com/Getting-started/OpenGL https://gamemath.com/book/intro.html https://immersivemath.com/ila/index.html https://www.scratchapixel.com/index.html# ►YouTube Channel: https://www.youtube.com/c/MikeShah ►Please like and subscribe to help the channel! ►Join our free community: https://courses.mshah.io/communities/Q29tbXVuaXR5LTI3MzAz

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