If you want to support my Patreon: https://patreon.com/user?u=92850367 Break Down Of A Basic Unity Unlit Shader - Intro To Shaders Udemy Course: https://www.udemy.com/course/unity-shader-development/?referralCode=2C4E167DEC9C4942796B This is the first of many videos. I just wanted to get this one out there so that you have a basic understanding of shaders. I plan on creating a vast variety of videos featuring all types of cool shading techniques, uncommon ones, and also trying to make interesting techniques seen in other games. Let's get into it! Ben here, and I've been writing shaders and full systems of shaders in Unity from scratch for 6-7 years now. Shaders, especially HLSL or CG shaders seem to be less known in Unity, so I just wanted to do my part, share my experiences and really show others how to write shader code. The goal is to teach others how to write optimal shader code that is production-ready. I also want to try to recreate the cool-looking effects we see in other games. It would be awesome to see more and more people write shaders from scratch, understand it at a deeper level and ultimately create their own shaders. For more in-depth shader lessons I do have a Udemy course that I will continue to update as I create more mini-lessons. Content 0:00 - Introduction 0:30 - Initial Setup 01:20 - Shader Setup 03:13 - Shader Properties 04:58 - Tags, LOD, Pass 06:33 - Vertex, Fragment Declare 08:25 - AppData, v2f, POSITION 12:22 - Vertex Shader 15:15 - Pixel/Fragment Shader https://www.udemy.com/course/unity-shader-development/?referralCode=2C4E167DEC9C4942796B