In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc, or even an animal move in a realistic way? How do you build a skeleton that animators can then use to work their magic?
___________________________________________
Website: https://www.massive.se/
Twitter: https://twitter.com/UbiMassive
Instagram: https://www.instagram.com/ubisoftmassive
Facebook: https://www.facebook.com/Ubisoft.Massive
About Massive:
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries.
Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform.
At Massive, we enjoy what we do, and we do it together as one studio.
© 2022 Massive Entertainment – a Ubisoft Studio. | © 2022 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.