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BSP Trees: The Magic Behind Collision Detection in Quake

Matt's Ramblings 114,719 2 years ago
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An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through walls and falling through the ground. Music Credits: ---- Guiton Sketch by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. https://creativecommons.org/licenses/by/4.0/ Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100473 Artist: http://incompetech.com/ ---- Pioneers by Audionautix is licensed under a Creative Commons Attribution 4.0 licence. https://creativecommons.org/licenses/by/4.0/ Artist: http://audionautix.com/ ---- 0:00 Intro 0:33 BSP tree warm-up 3:21 Tracing a line 6:20 Tracing a box 8:05 Outro

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