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C64 Joystick-Controlled Sprites in Assembly and BASIC

8-Bit Show And Tell 46,282 6 years ago
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How to read the joystick and display and move a sprite on the Commodore 64, using BASIC and 6510 Assembly Language in Turbo Macro Pro. Finally, part two: https://youtu.be/LSP5C49pq_g Download D64 here: https://8bitshowandtell.com/downloads/spritedemo1.d64 To support 8-Bit Show And Tell: Become a patron: https://patreon.com/8BitShowAndTell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: https://youtube.com/channel/UCAgWzEh5c8391eJnELDy9OA Quick directions: LOAD"TMP*",8,1 SYS 32768 BACK ARROW L, filename: SIMPLE2 BACK ARROW 3 to assemble, S to start Hit Restore to re-enter Turbo Macro Pro F1 to scroll up a page, F7 to scroll down See TMP documentation here: http://turbo.style64.org/docs/table-of-contents Index: 0:00 Intro 0:25 $2.99 64C Before and After 0:56 Ancient Cracking Group Coder 1:21 Reading the Joystick in BASIC 5:00 Displaying Sprites in BASIC 11:24 Moving the sprite in BASIC 15:43 Loading and Starting Turbo Macro Pro 16:45 The Assembly Language Version 24:44 Runs a Bit Too Fast: Slow It Down 26:55 We're Ignoring the 9th Bit 30:00 THIS IS HORRIBLE 32:07 Preview Of Next Episode

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