Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair.
In this Devlog, I'll talk about how I deal with the huge task of designing levels without having to rely on mini-maps or maps with to much information.
Enjoy :)
𝙇𝙄𝙉𝙆𝙎 𝙄 𝙈𝙀𝙉𝙏𝙄𝙊𝙉𝙀𝘿
𝙂𝙖𝙢𝙚 𝙈𝙖𝙠𝙚𝙧'𝙨 𝙏𝙤𝙤𝙡𝙠𝙞𝙩 - 𝙕𝙚𝙡𝙙𝙖'𝙨 𝙊𝙥𝙚𝙣 𝙒𝙤𝙧𝙡𝙙:
https://www.youtube.com/watch?v=CZzcVs8tNfE
𝙐𝙣𝙞𝙤𝙣 𝘽𝙮𝙩𝙚𝙨 𝙋𝙖𝙞𝙣𝙩𝙚𝙧
https://www.unionbytes.de/apps/ubpainter/
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𝙈𝙐𝙎𝙄𝘾
Big thanks to 𝐦𝐨𝐭𝐨𝐛𝐚𝐢 for the super atmospheric music.
Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify:
https://open.spotify.com/artist/4a2fr8HIRFUx7CTfBBunAS?si=jLgqTABgTNCFTAovxmqasA
𝘼𝙎𝙎𝙀𝙏 𝙋𝘼𝘾𝙆𝙎 / 𝙋𝙇𝙐𝙂𝙄𝙉𝙎 𝙐𝙎𝙀𝘿
- Action RPG Multiplayer Starter Template
https://www.unrealengine.com/marketplace/en-US/product/action-rpg-starter-system?sessionInvalidated=true
- NIAGARA : Blood VFX Pack
https://www.unrealengine.com/marketplace/en-US/product/niagara-blood-vfx-pack
- Essential Sword & Shield Animation Pack
https://www.unrealengine.com/marketplace/en-US/product/essential-sword-shield-animations
Chapters:
0:00 Intro
0:17 AMaze Festival
1:16 Portals
2:28 Enemy spawn system
2:59 Level Design
10:19 Outro
𝙊𝙏𝙃𝙀𝙍 𝙏𝙃𝙄𝙉𝙂𝙎 𝙄 𝙒𝙊𝙍𝙆𝙀𝘿 𝙊𝙉
𝘊𝘭𝘰𝘴𝘦𝘳 𝘵𝘩𝘦 𝘋𝘪𝘴𝘵𝘢𝘯𝘤𝘦 from Osmotic Studios:
https://www.youtube.com/watch?v=tHsyjHx4Sas
𝘈𝘱𝘳𝘪𝘭: 𝘍𝘢𝘭𝘭 𝘰𝘧 𝘍𝘢𝘪𝘵𝘩:
https://www.youtube.com/watch?v=EsErr_ZJ3Cg
𝘖𝘵𝘩𝘦𝘳 𝘚𝘵𝘶𝘧𝘧:
https://www.artstation.com/fajk