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Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study

Design Frame 92,354 12 months ago
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_*Check description for details about this video.*_ _*Do you value deep game design content? Or looking for game design/UX consulting?*_ == _*Cuphead DLC playlist*_ == https://youtube.com/playlist?list=PLesce5-iyk77XqwCK6xkQz1rnhLKrkhU1 ► _*Indie Game Consulting:*_ https://designframe.gg == _*Support Design Frame*_ == ► If you find value in these free case studies, please consider _*Joining as a channel Member*_ . It includes many great benefits, but please support primarily to allow future case studies. Link: https://www.youtube.com/channel/UCNaAppb_FDGLH3vLnUcY3Pg/join ► Also, please consider _*Ko-fi*_ (higher % to me compared to Members + fewer benefits + can allocate funds to stream games): https://ko-fi.com/designframe ► _*Subscribe and hit the bell*_ to be notified of each new big release! This is essential for keeping the channel alive, but only do so if you find value in this channel. ► _*Liking, Commenting, and Watch Time*_ help out immensely and will help with the algorithm. Watching with _*YouTube Premium*_ or _*without an ad blocker*_ also helps. Any support will go a long way, even if not monetary. Regardless, I'm super grateful for each viewer who takes the time to watch! So thank you! 🙏 == _*Community*_ == ► _*Join the Discord to build a community (and for video and stream announcements)!*_ https://discord.gg/kqzKMEn ► Twitter: https://twitter.com/DesignFrameGame ► Facebook: https://www.facebook.com/designframe.casestudies/ == _*Subtitles are available for this video.*_ == ► Design Frame transcribed the clips used from other YouTube channels. == _*Additional credits*_ == ► Intro logo by Anicaro Motion: https://twitter.com/anicaromotion ► Featured creators: @GTLive @TearofGrace @MadMattLugos @TenMoreMinutes @DashieGames @8BitRyan @Choctopus @HammyLIVE @grayfruit @vinesauce @GabSmolders @jacksepticeye @Jerma985 @SlimecicleVODS @AbdallahSmash @DanTDM @SidequestParty @ForeverNenaa ► Featured music: ♫ Music by Lakey Inspired. License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License. ♫ Music licensed from Fesliyan Studios. ♫ Cuphead DLC ♫ Cuphead ♫ Transistor ♫ VA-11 Hall-A ♫ Heartbound ♫ Touhou (Sanae Kochiya's Theme - Faith is for the Transient People, Touhou 15 - The Sea Where One's Home Planet Reflects). ♫ NieR (His Dream, This Dream) ♫ Control (Red Glow Tunnel Rush) ♫ Hellblade (Gramr) ♫ Frostpunk (The Darkest of Days) ► Thumbnail font PAG Karogs made from svg icons (onlinewebfonts) is licensed by CC BY 4.0. ► Stock credits: Images: Check Mark And X Vectors by Vecteezy Copyright Disclaimer: Under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. All video/image content is edited under fair use rights for reasons of criticism, commentary, and education. #Cuphead #CupheadDLC #IndieGame #IndieGames #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay Design Frame's Game Design Case Study of Esther Winchester in High-Noon Hoopla. A complete critique and game design analysis of Cuphead: The Delicious Last Course's High-Noon Hoopla / Esther Winchester boss battle. Design Frame's game design, video game analysis, critique, and review of the Cuphead DLC's High-Noon Hoopla and Esther Winchester. It's a Cuphead DLC critique and game design analysis, and a case study of Cuphead's gameplay for Esther Winchester. 00:00:00 Intro & Thesis 00:03:23 Phase 1 00:04:09 Visual Chaos 00:04:43 Root Cause: Complexity 00:06:05 Presentation 00:16:34 Attack Limitations 00:18:16 How to Handle Attack Directions 00:19:55 Clear vs. Misleading Telegraphing 00:25:47 Complexity Within Complexity 00:31:05 Depth: Justifying the Complexity 00:31:31 Core Mechanic 00:34:05 Core Mechanic: Area-Confinement 00:41:33 The Importance of Depth 00:43:18 Single-Purpose Elements 00:44:38 Snake Oil 00:47:50 Cactus & Dynamite 00:51:24 Unifying Theme 00:57:39 Announcement 00:58:38 Trial & Error 01:00:17 What Is Trial & Error? 01:02:33 Fundamentals of Mastery 01:06:35 Failure to Telegraph 01:18:47 Phase 2 01:18:56 Gameplay 01:21:34 Visual Chaos 01:23:58 Coherency & Flow 01:26:01 Telegraphing 01:28:45 Depth & Theme 01:30:43 Context of the Whole 01:31:48 Phase 3 01:32:31 Elevation System 01:36:49 Shift in Unifying Theme 01:41:31 Surrealism 01:44:56 Phase 4 01:45:00 Perfect Finale 01:45:54 Closest Thing to a Core Mechanic 01:47:34 Visual Clutter & Depth 01:48:52 Loophole 01:49:55 Structure 01:51:18 Upfront Complexity 01:52:21 Late Simplicity 01:53:49 Early Key Learning 01:56:18 Early Replayability 01:59:43 Conclusion 02:02:53 Thank You

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