In this video I walk you through the steps required for creating a very robust arm rig. It doesn’t have any squash and stretch (yet), but it's a great, efficient and game engine-friendly armature set up that can be used for creating some seriously kickass animation!
(00:12) Preface - Introduction and Demo
(03:51) Chapter I - Planning and Creating the Mechanism Bones
(10:24) Chapter II - Building the IK Control Scheme
(17:13) Chapter III - Building the FK Control Scheme
(28:52) Chapter IV - Prepping the Deform Bones for Constraints + Twist
(30:42) Chapter V - Linking the FK and IK to the Deform Joints
(37:47) Chapter VI - Creating the FK and IK Switch Using Drivers
(42:21) Chapter VII - Creating the Forearm Twist
(48:58) Chapter VIII - Creating the Bicep Counter Twist
(57:21) Chapter IX - Creating the Control Shapes