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Character Rigging in Blender 5 Creating a Robust Arm Rig

Dikko 44,312 4 years ago
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In this video I walk you through the steps required for creating a very robust arm rig. It doesn’t have any squash and stretch (yet), but it's a great, efficient and game engine-friendly armature set up that can be used for creating some seriously kickass animation! (00:12) Preface - Introduction and Demo (03:51) Chapter I - Planning and Creating the Mechanism Bones (10:24) Chapter II - Building the IK Control Scheme (17:13) Chapter III - Building the FK Control Scheme (28:52) Chapter IV - Prepping the Deform Bones for Constraints + Twist (30:42) Chapter V - Linking the FK and IK to the Deform Joints (37:47) Chapter VI - Creating the FK and IK Switch Using Drivers (42:21) Chapter VII - Creating the Forearm Twist (48:58) Chapter VIII - Creating the Bicep Counter Twist (57:21) Chapter IX - Creating the Control Shapes

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