Trying to speed up the ray tracer (from a previous coding adventure) so that we can render some more intricate scenes! Links: ● Source: https://github.com/SebLague/Ray-Tracing ● Get early access to new videos and projects by supporting on: -- Patreon: https://www.patreon.com/SebastianLague -- Ko-Fi: https://ko-fi.com/sebastianlague ● Previous Ray Tracing episode: https://www.youtube.com/watch?v=Qz0KTGYJtUk ● BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/ ● 3D Test Models: https://casual-effects.com/data/ ● Music Credits: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/BVH.txt Chapters: 00:00 Intro 00:30 Triangle-Test Debug View 03:34 Bounding Boxes Inside of Bounding Boxes 04:41 Building a BVH 07:41 Traversing the BVH 09:13 GPU-Friendly Data 15:32 Converting Recursion to Iteration 18:06 Box-Test Debug View 21:42 Increasing the Depth of the BVH 25:11 Distance Test and Child Ordering 31:47 The Surface Area Heuristic 37:19 Speeding up the Construction 38:57 32-Byte Nodes 42:20 Transformations 45:10 Supporting Multiple Models 48:45 Some Tests and Final Thoughts