In this episode of Coding in the Cabana, Gloria Pickle and I investigate the Marching Squares algorithm and apply it to Open Simplex Noise in Processing. Code: https://thecodingtrain.com/challenges/c5-marching-squares
p5.js Web Editor Sketches:
?️ Color: https://editor.p5js.org/codingtrain/sketches/hERGV3q_u
?️ Worley Noise: https://editor.p5js.org/codingtrain/sketches/JzvYF8WwT
?️ Image: https://editor.p5js.org/codingtrain/sketches/qThqi4OfJ
?️ Webcam: https://editor.p5js.org/codingtrain/sketches/0XAj0DRD2
?️ Metaballs: https://editor.p5js.org/codingtrain/sketches/wwB-AA4i-
?️ Cave Generation: https://editor.p5js.org/codingtrain/sketches/z4U3Luf7o
?️ Metaballs Interpolation: https://editor.p5js.org/codingtrain/sketches/hEB4588QC
?️ OpenSimplex Interpolation: https://editor.p5js.org/codingtrain/sketches/18cjVoAX1
? All videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
References:
? Marching cubes: A high resolution 3D surface construction algorithm: https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.132.3930
? Metaballs and Marching Squares: http://jamie-wong.com/2014/08/19/metaballs-and-marching-squares/
? Marching squares (Wikipedia): https://en.wikipedia.org/wiki/Marching_squares
? OpenSimplexNoise-for-Processing (GitHub Repo): https://github.com/CodingTrain/OpenSimplexNoise-for-Processing
? Open Simplex Noise in Java: https://gist.github.com/KdotJPG/b1270127455a94ac5d19
Videos:
? Coding Adventure: Marching Cubes: https://youtu.be/M3iI2l0ltbE
? [Unity] Procedural Cave Generation (E02. Marching Squares): https://youtu.be/yOgIncKp0BE
? Coding Challenge #28 - Metaballs: https://www.youtube.com/watch?v=ccYLb7cLB1I
? What is OpenSimplex Noise?: https://www.youtube.com/watch?v=Lv9gyZZJPE0
? Coding in the Cabana #4 - Worley Noise: https://thecodingtrain.com/challenges/c4-worley-noise
? 2D Noise - Perlin Noise and p5.js Tutorial: https://thecodingtrain.com/tracks/the-nature-of-code-2/noc/perlin/perlin-noise-and-p5js-tutorial-intro
Related Coding Challenges:
? #28 Metaballs: https://youtu.be/ccYLb7cLB1I
? #C4 Worley Noise: https://youtu.be/4066MndcyCk
Timestamps:
0:00 Marching Squares
3:35 Creating a 2D Grid
6:18 Visualizing Isolines
13:46 Adding Lines
17:29 Using Noise to Generate Points
21:18 OpenSimplex Noise in 3D
23:32 Next Ideas and Linear Interpolation
25:38 Goodbyes
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
? Website: http://thecodingtrain.com/
? Share Your Creation! https://thecodingtrain.com/guides/passenger-showcase-guide
? Suggest Topics: https://github.com/CodingTrain/Suggestion-Box
? GitHub: https://github.com/CodingTrain
? Discord: https://thecodingtrain.com/discord
? Membership: http://youtube.com/thecodingtrain/join
? Store: https://standard.tv/codingtrain
?️ Twitter: https://twitter.com/thecodingtrain
? Instagram: https://www.instagram.com/the.coding.train/
? Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
? Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
? p5.js: https://p5js.org
? p5.js Web Editor: https://editor.p5js.org/
? Processing: https://processing.org
? Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct
This description was auto-generated. If you see a problem, please open an issue: https://github.com/CodingTrain/thecodingtrain.com/issues/new
#marchingsquares #metaballs #worleynoise #isolines #noise #grid #processing
Sebastian Lague cave code ported by David Snyder
Music by Epidemic Sound: http://epidemicsound.com/creator