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Coding rigid body physics for voxels [Voxel Devlog #20]

Douglas 28,082 8 months ago
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Try CodeCrafters for free today: https://app.codecrafters.io/join?via=DouglasDwyer Online demo: https://github.com/DouglasDwyer/octo-release Additional voxel models: https://tinyurl.com/mtk5mj7f Using voxels in a rigid body simulation yields amazing results! It's possible to compute mass and moment of inertia exactly, as well as perform collision detection for arbitrary concave shapes, so the simulation is very accurate. This devlog highlights my new rigid body physics code and explains the two important pieces - collision detection and solving. Music used in the video: LoxBeats - Endless Summer Lukrembo - Butter Lakey Inspired - Blue Boi Artificial.Music - Celestial Gold HOME - High Five

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