#animation #unrealengine #unrealengine5
In this episode of the Unreal Engine 5 Quickstart Guide for Indie Animators, I’ll show you how to blend body animations with a pre-existing lipsync performance in Unreal Engine 5.5! By layering two free baked mocap clips over the lipsync from our previous tutorial, you’ll learn how to create a more dynamic, full-character performance.
This short and focused tutorial walks you through combining facial and body animations, as well as using Control Rig for minor cleanups to achieve smooth, realistic movements. Perfect for indie animators looking to add complexity to their character workflow without a massive time investment.
What You’ll Learn:
How to import and apply free baked mocap animations over an existing lipsync
Step-by-step instructions for blending face and body animations seamlessly
Simple tips for using Control Rig to tidy up animation artifacts
Whether you’re new to MetaHumans or an experienced animator, this tutorial will help you level up your characters by integrating facial and body performances into a cohesive whole.
Previous Episode on Creating Lip-Sync Using Audio
https://youtu.be/1q9Dn04tYdU?si=NZ3eiqeIbHnbN1eb
Free Fab Animation Packs:
Free Animations Pack by SoerGame = https://fab.com/s/745581220bf4
ActorCore Sample Motions by Reallusion = https://fab.com/s/161c0b676223