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Control Rig #5: The Reverse Foot | Unreal Engine Tutorial

Ask A Dev 7,007 1 year ago
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In this Unreal Engine tutorial we are going to be setting up a reverse foot to give our leg controls a more intuitive setup for animators. We do this through simple hierarchy setup and a little bit of rotation constraints. 🎓 Reverse Foot 🎓 Construction Events 🎓 Rotation Constraint Truly thankful for supporting the channel. Besides Supers and patreon, Tips are also great: https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6 Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams. https://patreon.com/ASKaDEV 🔗 Join our discord server for questions and community: https://discord.com/invite/z8rdA68wYW 🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐 #UnrealEngine #Blueprints #GameDevelopment #GameDesign #userinterface #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #controlrig 0:00:00 Intro 0:00:33 Why Reverse Foot 0:03:23 Reverse Foot Hierarchy 0:05:43 Adding Controls 0:07:54 Heel & Toe Ref 0:13:03 Rev Control Placement 0:16:39 Connect Forward Solve 0:18:58 Ball Joint Setup 0:20:36 Constraints? 0:21:52 Ball Rotation Constraint 0:24:00 - Wrap Up

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