In this Unreal Engine tutorial we are going to use "Animation Channels" to setup a classic Foot Roll for our reverse foot. This will help provide an introduction to animation channels in context and we will finish off with some discussion about how to leverage slight hierarchy changes to allow for multiple control methods.
🎓 Animation Channels
🎓 Animation channel logic to drive a footroll
🎓 Level up our use of hierarchy
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0:00:00 Intro
0:00:41 Foot Roll Demo
0:01:50 Create Animation Channel
0:02:30 Anim Channel Defaults
0:03:15 Ball Roll
0:05:58 Heel Roll
0:09:07 Toe Break Threshold
0:13:57 Sequencer Testing
0:14:37 Channel Name vs Script Name
0:15:50 Footroll vs Manual Breakdown
0:17:08 Ball Hierarchy Rebuild
0:21:47 Heel Hierarchy Rebuild
0:24:58 Toe Hierarchy Rebuild
0:29:13 Ball Offset
0:32:40 - Anim Pipeline Considerations
0:34:11 - Wrap Up