Learn how to implement runtime look-at behavior for NPCs and enemies, bringing your game characters to life using control rig. This tutorial covers our first method for real-time look at in Unreal Engine 🎓 Control Rig 🎓 Aims 🎓 Control Rig Spring Transform 🎓 Anim Blueprint logic, arrays, branches and more ✨💲 Tips are welcome! (We also have Patreon and supers):💲✨ https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6 Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams. https://patreon.com/ASKaDEV 🔗 Join our discord server for questions and community: https://discord.com/invite/z8rdA68wYW Spreading the word is also a great way to support the channel. 🙏Truly grateful for support in all forms.✨ 🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐 #UnrealEngine #Blueprints #GameDevelopment #GameDesign #userinterface #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #controlrig 0:00:00 Intro 0:01:16 Demo 0:03:11 Construction Event 0:16:30 Forward Solve 0:30:23 Spring & Chest Offset 0:39:03 AnimBP & Testing 1:04:20 Wrap Up