Learn how to make two metal textures (one smooth and another more broken up) in Substance Designer. We also import a mesh and bake some maps to apply procedural metal edge wear. This way, we can test our damaged metal materials on our geometry in Substance Designer to prototype them.
Download the graph to follow along or explore the nodes: https://gum.co/TBUen
Episode 1 of the Sci-Fi Weapon for VR Series: https://youtu.be/eipMk0bY46s
Functions and Parameters Video: https://youtu.be/Yu401IzG1ao
Baking Mesh Maps Video: https://youtu.be/AqQzrc_DeXU
Chapters:
00:00 - Intro
01:00 - What We're Creating
02:20 - Getting Started (Coarse Metal)
07:25 - Adding the First Noise
15:25 - Starting the Smooth Metal Texture
30:45 - Importing a Mesh and Adding Edge Wear
47:26 - Exporting our Texture Maps
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Website: http://jeremyseiner.com/
Twitter: https://twitter.com/jeremyseiner
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Gear I Use
Computer: https://amzn.to/2FPeTUO
Monitor: https://amzn.to/38qZK7V
Camera: https://amzn.to/3dN9U3y
Lens: https://amzn.to/37wUpvl
Mic: https://amzn.to/3eFIsFf
Keyboard: https://amzn.to/35cj5rv
Software in this Video
Substance Designer