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Create a Damaged Metal Material in Substance Designer

Jeremy Seiner 7,561 4 years ago
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Learn how to make two metal textures (one smooth and another more broken up) in Substance Designer. We also import a mesh and bake some maps to apply procedural metal edge wear. This way, we can test our damaged metal materials on our geometry in Substance Designer to prototype them. Download the graph to follow along or explore the nodes: https://gum.co/TBUen Episode 1 of the Sci-Fi Weapon for VR Series: https://youtu.be/eipMk0bY46s Functions and Parameters Video: https://youtu.be/Yu401IzG1ao Baking Mesh Maps Video: https://youtu.be/AqQzrc_DeXU Chapters: 00:00 - Intro 01:00 - What We're Creating 02:20 - Getting Started (Coarse Metal) 07:25 - Adding the First Noise 15:25 - Starting the Smooth Metal Texture 30:45 - Importing a Mesh and Adding Edge Wear 47:26 - Exporting our Texture Maps ------------------------------------------------------------------------------- Website: http://jeremyseiner.com/ Twitter: https://twitter.com/jeremyseiner Instagram: https://www.instagram.com/jezzadoes3d/ ------------------------------------------------------------------------------- Gear I Use Computer: https://amzn.to/2FPeTUO Monitor: https://amzn.to/38qZK7V Camera: https://amzn.to/3dN9U3y Lens: https://amzn.to/37wUpvl Mic: https://amzn.to/3eFIsFf Keyboard: https://amzn.to/35cj5rv Software in this Video Substance Designer

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