🔹 Welcome to iMesh! 🔹 3D Assets - https://www.imeshh.com
In this video, I’ll guide you through creating hyper-realistic renders of a living room scene using Eevee Next in Blender 4.2. With the new ray-tracing features, Eevee has leveled up and can deliver incredible results in real-time! Whether you're new to Blender or an experienced 3D artist, you'll find these tips useful for optimizing lighting, materials, and scene setup.
What You’ll Learn:
1. Setting up Eevee Next for realistic lighting with ray tracing.
2. How to create and arrange a modern living room scene.
3. Matching materials and textures for lifelike finishes.
4. Pro lighting tips to enhance your renders in real-time.
5. Post-processing tricks for a final polished look.
Steps Included:
1. Overview of Eevee Next's new features in Blender 4.2.
2. Setting up the living room scene.
3. Matching lighting and shadows using ray tracing in Eevee.
4. Applying realistic textures and materials.
5. Final render settings and post-processing.
🛠️ Useful Links:
Free HDRI for realistic lighting: https://www.polyhaven.com/a/sunset_forest
Free 3D models to enhance your scenes: https://shop.imeshh.com/product-category/free-products/
Download Blender: https://www.blender.org/download
Shared Textures Concrete https://www.sharetextures.com/textures/concrete/concrete-45
If you're interested in more Blender and 3D tips, make sure to join our growing community on Discord and follow me on social media for updates, tutorials, and freebies.
💬 Join our Discord for personalized help: https://www.discord.com/invite/3Wx85k75YR
📸 Instagram: https://www.instagram.com/imeshh_official
👍 Facebook: https://www.facebook.com/imeshh.official
Thanks for watching! Don’t forget to like, subscribe, and hit the notification bell to stay updated with new tutorials and tips. See you in the next video! ✌️
00:00 - Introduction
01:00 - Starting construction of the main room
05:00 - Making windows
12:00 - Adding the lighting and basic render settings
14:45 - Adding Floor
19:32 - Adding the rug
23:30 - Adding assets
28:00 - Final adjustments and render settings
30:00 - Results & Still Image Render time
30:50 - Animation Render Time (wow)
31:00 - Conclusion