Today we're going to create a grass field texture in Substance Designer. We also work on managing our grayscale height values by optimizing the use of our histogram using the "histogram range" node.
Download the finished graph to explore the nodes and play with the parameters: https://gumroad.com/l/dtAvW
Create Stylized Rocks in Substance Designer: https://youtu.be/Cx1bkQagZLo
Chapters:
00:00 - Introduction
02:00 - Starting a new graph
03:53 - Blade of grass base shape
12:20 - Clumping the grass together
16:50 - Scattering the clumps into a field
20:11 - Curvature nodes and starting roughness
24:33 - Starting the albedo/color
26:48 - Dead grass
28:31 - Starting blend line and histogram explanation
35:16 - Dirt/mud
43:34 - Rocks/pebbles
53:59 - Graph overview
55:13 - Finishing touches
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Website: http://jeremyseiner.com/
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Gear I Use
Computer: https://amzn.to/2FPeTUO
Monitor: https://amzn.to/38qZK7V
Camera: https://amzn.to/3dN9U3y
Lens: https://amzn.to/37wUpvl
Mic: https://amzn.to/3eFIsFf
Keyboard: https://amzn.to/35cj5rv
Software in this Video
Substance Designer