Today I want to show how to make photorealistic macrons in Blender using non-photoscanned techniques. While there are some manual steps in creating
the holes and crevices, we’ve made use of procedural methods as much as possible.
This is my first tutorial, so I'd love to hear feedback.
Here is a sample model which I used for the tutorial. Only one side has the bubbles punched out but that's more than enough to get good renders.
https://canosielabs.gumroad.com/l/spsif
Thanks!
Blog Article (and links to material downloads): https://www.canosielabs.com/blog/macarons-in-blender/
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