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Creating a UE5 Lyra Gameplay Ability : Glide

NanceDevDiaries 4,549 1 year ago
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Tutorial for creating a gliding ability using the gameplay ability system in a Lyra sample project based game. Covers: - Setting up an ability that activates when holding input and ends when releasing the input - No C++ required - Adding a launch pad to your level - Glide while still being able to aim and shoot - Using a root motion ability task to move your player, disable gravity momentarily for them - Not gliding when dead/dying - Depleting the glide and replenishing when landing on the ground with a gameplay effect - Testing in multiplayer, debugging using the world outliner and choosing the right world - No C++ required Join my Patreon to get video credits and if you'd like to give thanks! https://www.patreon.com/NanceDevDiaries Thanks for watching! --------------- Timestamps: 00:00 - Intro 00:31 - Input setup 09:43 - Glide Ability 10:30 - Blocking actions when dead or dying 14:01 - Allow glide only when falling 14:33 - Add a launching pad 16:00 - End ability when we land 19:21 - Glide ability logic 31:16 - Depleted gameplay effect 35:55 - Reset depleted when walking 38:27 - Testing Multiplayer 50:49 - Debug why balloon didn't attach to player 54:04 - Disable Collisions on balloon

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